âī¸ Base Automation & Worker Traits
Assign Palmon with matching job traits to every production building â output stacks by trait rarity.
đ§° The S + A + B Stack Rule
Unlike combat (which wants only S-rank), base workers reach maximum efficiency by stacking different rarities of the same job-specific trait. Because same-name traits of different rarities stack, run the S, A, and B versions of a trait on a single Palmon for the biggest output multiplier.
đ Smelting â Vulcanid
| Trait | Grade | Bonus |
|---|---|---|
| Forge Fanatic | S | +30% Output |
| Bellow Fellow | A | +10% Output |
| Anvil Adept | B | +5% Output |
| Supersonic (utility) | S | +10% Movement Speed |
Total: ~+45% smelting output + travel speed
đĒĩ Logging & Sawing â Herculeaf / Cerverdant
| Trait | Grade | Bonus |
|---|---|---|
| Wood Whiz | S | +30% Output |
| Saw Savant | A | +10% Output |
| Workshopper | B | +5% Output |
| Supersonic (utility) | S | +10% Movement Speed |
Total: ~+45% sawing output â removes wood bottlenecks.
⥠Electricity / Research Charging â Thunderclawd
| Trait | Grade | Bonus |
|---|---|---|
| Electric Frenzy | S | +15% Charging output |
| Lightning Affinity | A | +10% |
| Battery Pack | B | +5% |
| E-Conductor | B | +3% |
Total: ~+33% charging output.
âī¸ Mining & Shop â Terrastudo / Rotorlotor
Mining and Shopkeeping are long-duration jobs with no dedicated output trait â so optimize for movement speed and slower energy drain instead.
| Trait | Grade | Bonus |
|---|---|---|
| Caffeinated | S | 50% slower energy drain |
| Caffeinated | A | 25% slower energy drain |
| Supersonic | S | +10% movement speed |
| Fleet-Footed | A | +5% movement speed |
đĄ Survivor Tip
Group base workstations together to minimize travel time, and breed clean S/A/B trait stacks via the Nursery. An automated base running on matched traits is the foundation of every late-game economy.